Korea rules virtual currency as good as cash  

Posted by Dr. Raj Murthy in , ,


South Korea recently announced that virtual currency would be treated just like real currency. Note that China has already decided to tax virtual goods using a voluntary reporting system. You may already be aware of several stories of people with reasonable monetary success in the virtual worlds buying and selling virtual goods and using other channels such as ebay to convert virtual currency and goods into cash.  

The ramifications of this move are unprecedented. Farmville and Mafia Wars fans take note.


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3 comments

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I guess I am a little confused. Where does virtual money come from? I mean, do people invest their real money, or rather tangible money, into online gaming and go from there or does it only existed in the realm of online. If it does only exist in its online form, and people can now take this "fake" money and use it as "real" money, won't that devalue world currencies? I was never very good in this area so any clarification would be appreciated.

However, if it stands that Korea recognizes virtual money as legitimate currency then I am sure it won't take long, maybe five years, before we see other governments cashing in on this possibility. Online gaming is too big a business to be ignored much longer with out making it profitable.

I read a book called "Play Money," in which a interested journalist decides to try buying and selling virtual goods as his primary means of income. He used online games like Ultima Online to farm for rare and expensive items which he sold for real money on different websites. While he wasn't as successful as some of the people he interviewed, he did prove that it is possible to make a living from virtual "loot" markets. Of course, he dealt with a profit and the taxes of actual currency, whereas this takes it one step further and bypasses RL money all together.

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